U-M Study Spaces Design Prototype

U-M Study Spaces

Whether you're a student or a guest, find and learn about the study spaces available to you on campus, whenever and wherever.

Role: Product Designer + Product Manager

Skills: User Research, User Interviews, Persona Creation, Wireframing, Prototyping, Usability Testing, User Experience Design, Agile Project Management, Pivotal Tracker, Figma

Timeline: Mar 2022 - Apr 2022 (5 weeks, class project)

The Problem

University of Michigan students want to know which study spaces are available based on their preferences and time of study so that they can reduce the time spent searching the campus for open locations.

How might we improve access to information of study spaces on campus?


The Solution

When looking for study spaces, each person has their own requirements, but the problem most students share is the study space being closed or locked. The U-M Study Spaces app addresses this problem by providing users direct access to information about nearby and available study spots as well as their opening hours (including if it is open to the public, locked to U-M students, or closed as a whole).


Competitive Analysis

The largest competitor is navigation apps, as some may ask why not just use those to locate hours. However, the opportunities of this app come from filling the gaps of navigation apps given a student perspective. For instance:


Target Audience

All personas created include basic demographic information, traits, goals, needs, challenges, and pain points that guided me in designing the product..

Primary Audience: University of Michigan students

All students will benefit from this app because it provides valuable information about buildings and possibly new insight into the available study spaces and corresponding amenities.

Secondary audience: New U-M students and U-M guests

Those new to campus (e.g. freshmen, transfer students, guests) do not know of the study spots available nor the hours - especially ones with inconsistent hours. This app would help them find open spaces and understand if they can be loud or quiet.

Persona Profiles

These persona profiles were created based on initial user interviews with students and background knowledge.

Digital Product Design Process

Project & Product Management

Prior to designing, I listed the categories I would want to hit for each building on a document - from noise level to food availability. I also included all tasks on Pivotal Tracker, my project management tool and product requirements document. Each task was ranked on a Points of 2 scale with an approximate velocity of 6 points per week (length of sprint). Each screen received a specific epic (home, map, individual building view, and more page), and I included epics for conducting user testing and building use cases and personas.


User Feedback & Wireframing

Sharing my idea with classmates, I learned that students wanted something that is fast and concise, so I removed parts inessential to the problem statement, such as creating an account.

After wireframing the main pages, I completed 3 interviews with students to learn about their pain points with regard to study spaces.

The main themes were:

  1. Not knowing the study spaces that exist
  2. Not knowing when the study spaces were open
  3. Not knowing if virtual meetings can be taken there

I combined my insights from user research with the goals/challenges of personas, deciding the top factors — beyond hours, location, and access — are opening hours, outlets, quiet/collaborative norms, printers, and food.


Usability Testing

Once I completed a high-fidelity prototype, I tested the app with 3 participants. There were 6 role-based or scenario-based tasks with some followup questions. Examples include:

Within each task, I noted if the user completed the task without help, the approximate time it took, the path the user took, and any other verbal comments. I included what users first click on and the icons they go towards. For one, many users wanted to click on the favorite icon, but felt that the animations were choppy and had a lack of readability within pages. Users also noted that this would be an app they'd use and "would have been very helpful during the beginning of the year". It is also important to note that while I did provide background to the app, all testers were students and thus had prior knowledge on study spaces.

Acting on this feedback, I polished my design from paragraphs to check-based bullet points and toggle menus. I also improved the prototyping of favoriting buildings and transitioning from one page to another.


Rationale Behind Design Decisions

It is common to see students walking around campus with their phones in hand. With that, a mobile app that shows the different buildings available based on nearby location and open hours would be essential.

Realizing that students are time-efficient people, these are some major decisions I made:

  1. Check icons for easy readability
  2. Divide information by floor level
  3. Access favorites easily
  4. Shortcuts to search for buildings and find study spaces (nearby, popular)
  5. Map legend and feedback on a separate page

Inspiration

Within Jakob Nielsen's 10 Usability Heuristics, Heuristic #4 is Consistency & Standards. This app takes inspiration from Yelp, Google Maps, and M-Bus - all apps that students tend to use. In addition, all colors are from the University of Michigan's brand kit to keep the branding consistent among U-M apps. Maintaining consistency within search buttons, favorites, building view, colors, and homepages increase user learnability.


Next Steps

The product stands as a version 1.0 SLC (simple, lovable, complete) product with capabilities to expand. Potential areas of expansion:

Outdoor Seating

When the weather is warm in Michigan, there are many opportunities to study outside! It would be beneficial to have a feature to show which study spots offer outdoor seating and if it is limited.

Sharing & Availability Features

My target audience includes U-M students and guests. With a share option, students could share a building location and its amenities with a guest through a messaging platform. Users can look at the info without creating an account. With engineering bandwidth, I would also love to add a feature that monitors how full the study space is. This would help better guide students, whether individual or group, to a suitable study space, especially during exam season.

Filter/Sort Features & Overall Refinement

Once there are more features and the most essential features are identified, it would be nice to filter and sort through features on the map. As more features are added to individual pages, I would change the design so that there are openable menus for each study space, making the design more clean, concise, and readable.

Reflection

This was my first solo design project where I gained experience in end-to-end product management, product design, project management, and user research. It was a valuable experience to apply my learnings from ENTR 390: Digital Product Design. This idea was generated from what my peers would tell me — so this project really showed me how to use empathy for my design decisions. Writing the market requirements and product requirements documents also allowed me to implement business knowledge. Since this was a large project within five weeks, here are some of my learnings and what I would do differently:

Overall, this was a really fun first solo project, and I am grateful to have had the opportunity to learn about and apply the product development process on a topic so relevant to me.